/*
 *   This file is part of Adventure Author.
 *
 *   Adventure Author is copyright Heriot-Watt University 2006-2008.
 *
 *   This copyright and licence apply to all source code, compiled code,
 *   documentation, graphics and auxiliary files, except where otherwise stated.
 *
 *   Adventure Author is free software; you can redistribute it and/or modify
 *   it under the terms of the GNU General Public License as published by
 *   the Free Software Foundation; either version 2 of the License, or
 *   (at your option) any later version.
 *
 *   Adventure Author is distributed in the hope that it will be useful,
 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *   GNU General Public License for more details.
 * 
 *   Adventure Author is a plugin for Atari's Neverwinter Nights 2, a COMMERCIAL
 *   product. Permission is given to link this GPL-covered plug-in with the 
 *   non-free main program. 
 *
 *   You should have received a copy of the GNU General Public License
 *   along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */

namespace AdventureAuthor.Tasks
{	
	/// <summary>
	/// The origin of the task. Tasks will often be original to the user, but may also have
	/// been suggested by the application or by someone else. 
	/// </summary>
	/// <remarks>For Adventure Author, this property can be used to track whether a task
	/// was sent from the Fridge Magnets application, was suggested after the application
	/// checked for errors/warnings in a module, or came from a pre-defined set of useful 
	/// tasks relating to game design. It is expected that these enum values will generally be
	/// parsed as strings, allowing different origins to be specified.</remarks>
	public enum TaskOrigin
	{
		User,
		PeerSuggestion,
		TeacherSuggestion,
		SoftwareSuggestion,
		Other
	}
}
